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Head of Studio Ops

Company: Electronic Arts Inc.
Location: Seattle
Posted on: May 2, 2024

Job Description:

About Popcap
PopCap Games was founded in 2000 in a Seattle attic apartment by three twenty-somethings from the dot-com start-up wars who wanted to make fun video games for anyone to pick up and play. Now, PopCap has more resources, and bigger dreams, but the good news is that it's still all about making irresistible games everyone will enjoy. PopCap has consistently made the most captivating and memorable games - from Bejeweled to Plants vs. Zombies, and many more. What's the secret to PopCap's success? It's always hinged on three basics: hard work, attention to detail, and a fearless passion for making great games.
As the Head of Studio Operations, you will report to the Studio GM, Popcap and lead a team of development directors/managers supporting our portfolio of games. This is a vital leadership role focused on the management of game teams and their operation, shepherding the teams from one project phase to the next, while focusing on predictability, resourcing, risk management, cost monitoring, operational optimization, and collaboration. The Head of Studio Operations focuses on execution, strategic outcomes, managing around future challenges and making sure all operational aspects of studios are optimized and efficient. As a part of the leadership team, you'll leverage your highly developed relationship building acumen and operational skills to establish credibility amongst studio members, EA partners, and IP licensors.
Key Responsibilities


  • Responsible for the full operational aspects of game development, including establishing development framework, reporting, risk management, capacity planning, resource management and budget.
  • Owns projects budgets and opex. Drives improvements in operational efficiency within the studio to meet financial targets. Partners with finance to maintain a healthy P&L. Partners with central teams to own and drive relationships that impact overall P&L.
  • Engages in scenario planning to evaluate risk and opportunities, identify outcome and impact, and manage for both positive and negative possibilities.
  • Drives Objective and Key Results [OKRs] process for the portfolio.
  • Oversees the Development Director discipline, hiring, mentoring and inspiring teams through personal example and enthusiasm.
  • Responsible for risk strategy across the studio and mentors the ops team on risk management.
  • Collaborates with the studio leaders to help define the studio vision, mission, and strategy, as well as contributing to fostering overall studio culture & health.
  • Plans and communicates process adoption studio-wide; innovates, plans, communicates and implements studio-wide processes and practices in response to changing business strategy and market trends.
  • Ensures the studio has the best structure and practices that allow it to produce high-quality work on time, and on budget.

    Qualifications

    • 10+ years of development experience in the games industry.
    • Experience in mobile app development or managing online live services
    • Experience leading teams and managing remote development, coupled with the ability to oversee projects of varying scope or points in life-cycle (e.g. concept, production, launch and live services).
    • 5+ years in similar Operations leadership role
    • Mastery of project management (including Agile methodologies, principles and lexicon).
    • Expertise presenting high-impact plans and recommendations to executives.
    • Demonstrable analytical and problem-solving skills; ability to decipher complex multivariate problems





      Ceci ne s'applique pas au Qu--bec.


      COMPENSATION AND BENEFITS


      The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.


      EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.



      BASE SALARY RANGES


      --- California (depending on location e.g. Los Angeles vs. Sacramento):

      - $185,300 - $278,800 USD Annually

      --- New York (depending on location e.g. Manhattan vs. Buffalo):

      - $172,100 - $278,800 USD Annually

      --- Jersey City, NJ :

      - $217,900 - $278,800 USD Annually

      --- Colorado (depending on location e.g. Denver vs. Colorado Springs):

      - $180,100 - $237,200 USD Annually

      --- Washington (depending on location e.g. Seattle vs. Spokane):

      - $172,100 - $271,200 USD Annually

      --- British Columbia (depending on location e.g. Vancouver vs. Victoria):

      - $160,200 - $229,100 CAN Annually


      Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.




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Keywords: Electronic Arts Inc., Bellingham , Head of Studio Ops, Accounting, Auditing , Seattle, Washington

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