Head of Studio Ops
Company: Electronic Arts Inc.
Location: Seattle
Posted on: May 2, 2024
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Job Description:
About Popcap
PopCap Games was founded in 2000 in a Seattle attic apartment by
three twenty-somethings from the dot-com start-up wars who wanted
to make fun video games for anyone to pick up and play. Now, PopCap
has more resources, and bigger dreams, but the good news is that
it's still all about making irresistible games everyone will enjoy.
PopCap has consistently made the most captivating and memorable
games - from Bejeweled to Plants vs. Zombies, and many more. What's
the secret to PopCap's success? It's always hinged on three basics:
hard work, attention to detail, and a fearless passion for making
great games.
As the Head of Studio Operations, you will report to the Studio GM,
Popcap and lead a team of development directors/managers supporting
our portfolio of games. This is a vital leadership role focused on
the management of game teams and their operation, shepherding the
teams from one project phase to the next, while focusing on
predictability, resourcing, risk management, cost monitoring,
operational optimization, and collaboration. The Head of Studio
Operations focuses on execution, strategic outcomes, managing
around future challenges and making sure all operational aspects of
studios are optimized and efficient. As a part of the leadership
team, you'll leverage your highly developed relationship building
acumen and operational skills to establish credibility amongst
studio members, EA partners, and IP licensors.
Key Responsibilities
Qualifications
Ceci ne s'applique pas au Qu--bec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic
market pay zones in these locations. If you reside outside of these
locations, a recruiter will advise on the range and benefits for
your specific location.
EA has listed the base salary ranges it in good faith expects to
pay applicants for this role in the locations listed, as of the
time of this posting. Pay offered will be determined based on
numerous relevant business and candidate factors including, for
example, education, qualifications, certifications, experience,
skills, geographic location, and business or organizational
needs.
BASE SALARY RANGES
--- California (depending on location e.g. Los Angeles vs.
Sacramento):
- $185,300 - $278,800 USD Annually
--- New York (depending on location e.g. Manhattan vs.
Buffalo):
- $172,100 - $278,800 USD Annually
--- Jersey City, NJ :
- $217,900 - $278,800 USD Annually
--- Colorado (depending on location e.g. Denver vs. Colorado
Springs):
- $180,100 - $237,200 USD Annually
--- Washington (depending on location e.g. Seattle vs.
Spokane):
- $172,100 - $271,200 USD Annually
--- British Columbia (depending on location e.g. Vancouver vs.
Victoria):
- $160,200 - $229,100 CAN Annually
Base salary is just one part of the overall compensation at EA. In
the US, we offer a package of benefits including paid time off (3
weeks per year to start), 80 hours per year of sick time, 16 paid
company holidays per year, 10 weeks paid time off to bond with
baby, medical/dental/vision insurance, life insurance, disability
insurance, and 401(k) to regular full-time employees. Certain roles
may also be eligible for bonus and equity. For British Columbia, we
offer a package of benefits including vacation (3 weeks per year to
start), 10 days per year of sick time, paid top-up to EI/QPIP
benefits up to 100% of base salary when you welcome a new child (12
weeks for maternity, and 4 weeks for parental/adoption leave),
extended health/dental/vision coverage, life insurance, disability
insurance, retirement plan to regular full-time employees. Certain
roles may also be eligible for bonus and equity.
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Keywords: Electronic Arts Inc., Bellingham , Head of Studio Ops, Accounting, Auditing , Seattle, Washington
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